Skilled( Old World Blues DLC) is also very nice and will stack with good natured to increase non-combat stats by a total of 10 but will decrease xp gains by 10%. Four eyes will prevent you from wearing the best headwear( because glasses cannot be worn with power armor helmets) ,but you will get one more perception if you wear glasses.
#New vegas special weapons free#
Small frame is a free agility skill point but you will have to tend to broken bones more but adamantium skeleton will fix this. Though if you want to be a sniper it will hinder you a bit in the beginning, but it will benefit you more than trigger discipline( the opposite of fast shot, although it may bite you later when you use the anti-materiel rifle). Now this one is all opinion really you may want fast shot becuase at higher levels it will be straight 20% fire rate as your perception, and guns( or energy weapons) will cover the 20% accuracy penalty. Since you will only use one or two combat skills tops it's essentially free skills points. It increases many non-combat skill by five, and lowers every combat skill by five. The best trait for any build is good natured. The downsides are usually easy to combat as there are perks that combat them. Traits are next and they are perks with downsides. There are a lot of options to make a good character, you just have to choose three skills to live by. This will help in combat a whole lot, but it will make doing quests harder and make them take longer. If you don't care about non-combat situations tag a combat skill( guns or energy weapons), repair, and medicine. Energy weapons can be more effective than guns as there are plenty of perks that increase their effectiveness, and with the lack of ammunition types they can be easier to use. However barter is great in that it helps you with buying and selling, and sometimes computers are at a lower level requirement than the lock that it opens. Guns are extremely common, and there are more locked items than hackable computers, and more speech and much better speech options than barter options. You can talk your way out of situations, pick locks, and shoot people. The best all around 3 tags are guns, lockpick, speech. Any lost speech and barter skill will be made up with by the good natured trait ( you'll likely only use one comabt skill anyway) and putting points into speech to get 25 speech at level 2.Īfter that we need to discuss tag skills.
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I recommend not caring about luck or charisma unless you care about 'luck based situations' such as gambling, enemy mishaps, or high critical chance ( which you can get without 10 luck) or you care about how tough your companions are, respectively. You are the main damage dealer or at least should be. You can force a sneak critical hit and your companions are just a distraction for the enemy. You don't need critical hits or tough companions. Set them to one ( Although Luck should be two so that it provides a secondary benefit which is +1 to all stats). Now onto Charisma and the final stat Luck. The added reload speed will allow you to make quick work of people even with guns with small magazines.
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You will most likely want a high amount probably 7 if you use guns or energy weapons. Agility is the next stat and it increases action points, holstering, drawing, and reload speed. I recommend a high intelligence so that you can have a flexible build as it increases the amount of skill points you get each time you level. You want an average amount five or so of this. Edurance is for general survivability: health and radiation resistance. You also want an average amount of this or maybe a bit above average if you take fast shot later on. have four ( if you want to take weapon handling) to six( if you don't want weapon handling or you just want an extra 20 points of carrying capacity).
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This is especially useful if you would like to use big weapons such as miniguns, rocket launchers, large rifles etc. Strength increases your carrying capacity and checks if you can accurately use a weapon. All special stats increase skills, but we will focus on the non-skill bonuses they provide. Let us start with the first part: the SPECIAL stats. Creating a character is easy, but creating a great character can be tricky.